This project involved creating an educational game focused on teaching chemical buffer solutions. As part of a six-person team, I played a key role in both the game design and technical implementation, leveraging the Godot engine to build an engaging, interactive learning experience. My contributions included scripting core gameplay mechanics using C# and GDScript and ensuring the game adhered to educational guidelines. This project not only earned a 500$ award but also gained recognition for its potential impact, leading to its continued development for publication by Université de Montréal.
Breakfast buffers (game)
Educational game about chemical buffer solutions built in Godot.